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Because Cycles is a rendering engine, while FireRays is a ray intersection acceleration library. Cycles could opt to use FireRays for ray intersection if they w
by jensnockert 10y ago
Because Cycles is a rendering engine, while FireRays is a ray intersection acceleration library. Cycles could opt to use FireRays for ray intersection if they wanted to, but most uses of FireRays probably could never use Cycles since need a rendering engine with entirely different capabilities (real-time &c.)