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It even inspired a WWII plane game to use deferred rendering, which optimizes for having many lights on an object. Even tho they for the most part had only one
by CliffyA 11y ago
It even inspired a WWII plane game to use deferred rendering, which optimizes for having many lights on an object. Even tho they for the most part had only one light source (the sun)...
https://www.youtube.com/watch?v=UuDPTw_j6zw https://www.youtube.com/watch?v=UuDPTw_j6zw
(it's somewhere in this presentation, but I'm on mobile ATM)
- joeld42 11y agoMany lights is not the only advantage. There are some deferred decalling techniques that I could see be very useful to a flight simulator for terrain drawing, for example.