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I agree optimization is important. So important that it should be pushed down into the hardware. Binaries should look almost like source code. But that's jus
by rswier 11y ago
I agree optimization is important. So important that it should be pushed down into the hardware. Binaries should look almost like source code. But that's just my vision for what it's worth.
- sharpneli 11y agoHardware already does insane amounts of optimization. The modern superscalar out of order processor basically does it's own JIT from X86 into their own internal micro-ops. Reordering instructions on the go etc. That's another 2-10x speed difference on modern computers.
- rswier 11y agoCompletely agree :) But even better to push C code straight down to the hardware and let it crunch on that! Let it allocate a few thousand registers, or spawn off an FPGA compiler to create a few new instructions. Crazy?
- rwmj 11y agoHardware doesn't work like this. You might want to read Hennessy and Patterson, and the original RISC I paper. http://www.amazon.com/Computer-Architecture-Fifth-Edition-Quantitative/dp/012383872X http://www.amazon.com/Computer-Architecture-Fifth-Edition-Qu... http://www.cecs.pdx.edu/~alaa/ece587/papers/patterson_isca_1981.pdf http://www.cecs.pdx.edu/~alaa/ece587/papers/patterson_isca_1...
- rswier 11y agoRISC created a huge local minimum by speeding up C code to the exclusion of other languages. I predict that eventually future processors will hide more features from the higher software levels (such as number of registers, instruction types and formats) in order to improve efficiency at the machine level. I think we are seeing this trend with GPUs already. Current CPUs don't do this because they have to maintain binary compatibility with a huge installed base. We can compare notes in a decade or so :-)
- rwmj 11y agoCurrent processors already do that. You don't see the true number of registers or the true instruction set/format of any modern Intel processor. x86 instructions are translated into micro-ops, so x86 is really just a compatibility layer. I do agree that current processors optimize for C/C++ (although of course there are niche systems like Azul which optimize for other languages). It would be nice to have processor extensions that allow us get better GC performance, or better handling of immutable values. There's a chicken-and-egg problem getting there.
- GFK_of_xmaspast 11y ago> RISC created a huge local minimum by speeding up C code to the exclusion of other languages Would you mind expanding this.
- rswier 11y agoIn the future I believe you are going to see less emphasis on the aggressive speedup of C code for traditional CPUs. Instead you will see many more gadgets with simpler processors that run C code slower in the effort to save power. GPGPUs and algorithm specific hardware (e.g. video, crypto, network, DSP, neural nets) will fill out the rest of the chip. At some point GPUs will have enough raw power and GP features for it to be possible to run an instance of a late-80's operating system within the working set of a single GPU processing element (perhaps with virtual memory emulated as in jslinux.) At that point the need for a power hungry CPU and artificial CPU/GPU distinction will start to fade away completely. Along with Peak Oil we will have Peak CPU. So, in general I am saying that the road to better performance will not be in aggressive compiler optimization, but rather in higher level design tools to manage totally new software/hardware abstractions. Binaries will be specified at a higher level and look more like source code. At this point my crystal ball becomes admittedly a bit fuzzy.
- GFK_of_xmaspast 11y agoYour claim was that RISC "created a huge local minimum by speeding up C code to the exclusion of other languages" and it's not at all clear to me what RISC has to do with c, and why other languages are worse off for this.