4 ms·
I did discuss stateful allocators. They're nice, I'm a big fan. But as I said, they would impose pointless space overhead of one extra pointer per array. Also,
by quicknir 11y ago
I did discuss stateful allocators. They're nice, I'm a big fan. But as I said, they would impose pointless space overhead of one extra pointer per array. Also, you now have more complicated issues: each of the arrays is now an owner. What if you try to make a copy of it? Move construction? What if the container tries to deallocate, how does our allocator handle that? When I copy Mesh, would I need to change the allocator's state in the copies? How would that even work? I think that once you think about trying to accomplish the very specific and relatively simple thing being done here with allocators, you'll see that it would be quite a bit more complexity to no benefit.
I think I did give it a "little" discussion :-). Guess it depends on your definition of a little. I didn't want to talk more about it because I didn't want to get sidetracked, and this is ultimately the way I chose to do it.
Hope that sheds some light on the post and the choices I made with it.