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The Slow Decline Of Adobe Flash Player
- neals 11y agoI do some Flex (Which is build on Flash) contracting, the money is crazy and there are some Flex/Flash applications out there that I don't see getting replaced by JS anytime soon.
- Marazan 11y agoYeah there are massive internal applications inside Big Corps across the world in Flex that aren't/can't be replaed soon.
- deleted 11y ago[deleted]
- wilsonfiifi 11y agoYou are one of the brave few and I salute you! When flash fell out of favor I joined all the other devs who jumped ship. I really enjoyed application development with Flex/actionscript. It was a much saner ecosystem than client side javascript IMO. I think it's a pity Adobe hasn't open sourced flash, I'm sure there are some rockstar developers out there who could help fix the bugs and boost the performance/efficiency of the runtime.
- Marazan 11y agoFlash being a resource hog is down to bad coding of the flash applications rather than the runtime itself (the runtime isn't a masterpiece of efficiency or anything but it isnt intrinsically a resource hog). All the crappy programmers making punch the monkey flash ads will just make punch the monkey html ads and you wont realise what it is consuming your battery. Also, "Thoughts on Flash" is full of easily verifiable lies.
- anotherangrydev 11y agoThe runtime is pretty awesome as well. I remember the work of people like Joa Ebert exploiting the platform and the language to the max, really cool stuff. The world is barely coming closer to what Flash was capable to do... 8 years ago. IMO Apple killed Flash not because of the "battery, security, etc..." "issues", but because they didn't want their devices to depend so heavily on another company. It was business, and strangely, Adobe didn't even put on a fight. And they just spread FUD and all the developers that didn't know better went with it, but I agree with you, shitty flash developers will now just be shitty HTML developers and everything will be the same in another 5-6 years or so.
- francisl 11y agoThere is probably business strategy in that, but I remember flash on my mac to be terrible (100% cpu, draining battery like crazy). While the same version on windows was running perfectly.
- Marazan 11y agoApple wouldn't give access for some hardware apis to Adobeso stuff that was being done on the graphics hardware in windows had to be done 100% software on Mac. Then Jobs complained that Flash was slow.
- anotherangrydev 11y agoAnd its pretty much the same thing now. Try WebGL on any Mac (Safari is the worst performer of them all btw). You will see a bit of lag, frame drops, CPUs at 100%, a lot heat and your battery will die in two hours max. Open the same site on a Chrome/Windows machine (with comparable specs of course) and you don't see any of that trouble. Why? Because Apple wants everything done "The Apple Way®©™" and other people just don't care so they just create a substandard implementation and call it a day. And it's only going to get worse now that they want to push Metal everywhere.
- pc2g4d 11y agoWhat I don't understand is why Adobe hasn't made HTML5 a supported compilation target for the existing Flash tools. Yes, tons of work. But a great way to stay relevant in the web app development space.